I've seen equipment packs appear elsewhere in old-school blogs, but I haven't seen any for Labyrinth Lord specifically. They're invaluable for quick character creation because gearing up seems to take longer than everything else put together, between adding up costs (in different coin types), adding up weights, and deciding what's most useful to have. I'm also going to try to improve game utility by having themed packs for specific situations, so that groups can re-equip quickly for the needs of their current mission.
For these packs, each item is followed by the weight in pounds in [square brackets]. After the pack's contents is the total cost, with a DM-optional “package deal” price offered by outfitters when the contents are all bought together.
Dungeoneer's Pack
Backpack [2]
Blanket, winter [3]
Case, map [½]
Crowbar [5]
Flask [1½]
Flint and Steel [-]
Ink [-]
Quill Pen [-]
Lantern [3]
Oil, 10x 1-pint flasks [10]
Parchment, 2 sheets [-]
Pole, 10' wooden [8]
Rations, unpreserved, 2 days [2]
Rope, silk, 50' [5]
Sack, large, empty [½]
Spade [8]
Vial, ink [-]
Waterskin [4]
Total Cost: 40gp 8sp 3cp (package deal: 40gp)
Total Weight: 44½ (Encumbered to 90/30 movement)
For: This pack equips an adventurer for dungeon delving in an area close to town; extra equipment may be required if travelling far overland as well.
Wilderness Pack
Backpack [2]
Bedroll [5]
Blanket, winter [3]
Flask [1½]
Flint and Steel [-]
Hammer [2]
Rations, unpreserved, 2 days [2]
Rations, trail, 10 days [10]
Rope, hemp, 50' [10]
Sack, large, empty [½]
Spikes, iron, x12 [8]
Torches x8 [8]
Waterskin [4]
Total Cost: 14gp 3cp (package deal: 14gp)
Total Weight: 56 (Encumbered to 90/30 movement)
For: This pack equips an adventurer for overland travel in varied terrain for up to 12 days.
Travelling Light Pack
Backpack [2]
Bedroll [5]
Rations, unpreserved, 2 days [2]
Sack, large, empty [½]
Waterskin [4]
Total Cost: 3gp 7sp
Total Weight: 13½ (unencumbered)
For: This pack is for adventurers who let their companions carry heavy equipment. Characters in heavy armour may have no other option, and having at least one unladen character in the group is useful to spread the load of the heavy packs around, and/or to carry back loot.
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Nice. I like the differently themed packs idea.
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